Last time we left off with this. | ||
| ||
Now its time for... Part 2 - Texturing 1. Navigating the Material Browser The material browser is at first a complicated matter, but with my graphic and some explination, I'll get you on your feet in no time. Pressing 'M' on your keyboard will bring the material browser up. I've labeled all the important buttons for now and will explain them below. | ||
| | |
By clicking the button labeled 1, you bring up the window on the right. It is probably the one you will use the most in the beginning days. 'Assign Material to Selection' The 2 button is that once you have a nice texture picked out and an object selected, then you can apply that material to the object you have selected. 'Put to library' The 3 button saves the material you have into the material library. 'Show map in viewport' The 4 button makes your material visible in your perspective view. The 5 button switches the type of material you are using. Such as: Standard, Raytrace, Shellac or Composite. We won't get in to this much in this tuotrial but, I encourage you to fool with them on your own. The 6 button adds a backround to the texture preview spheres for when you use tranparency. Now on to business. | ||
2. Customizing Textures and Applying them to the Scene Where it says 'Browse From:' select Mtl Library and scroll all the way down to the bottom. Click this up-arrow button to return to the main properties of the material. Find this button and dbl-click Goto mtl library and select Your texture should look something like this:
Now go back to the scene and select: the main body, the top, | ||
| ||
3. Fitting Textures: UVW Map In your modifier list scroll down to UVW Map and click it. This comes up. | ||
Dresser Box UVW Map Settings
| Dresser Top UVW Map Settings
| |
The drawers don't need any UVW settings so well just leave them be.
Uncheck the Reflection box. (You just turned off a 'layer' of the texture by taking away its reflective map.) |
No comments:
Post a Comment