Monday, March 7, 2011

3D Studio Max Basic Tutorial Part 3


Last time we left off by familiarizing ourselves with moving about the perspective view.

Now its time for...

Part 3 - Lighting

1. Familiarization with the Lights


First off I am not going to give you too many definite instructions on this part.
I want you to learn from experimentation.

Now, there are 6 different types of lights. I am not going to be talking about
the sunlight system. That will come at a different time.

Target Spotlight

Free Spotlight

Omni

Target Directional

Free Directional

We will be using 2 Omni Lights in our scene. All of them are pretty self-explanatory!
So lets get cracking on our scene!

2. Lights in our Scene

On the tabbar up top, goto the Lights & Cameras Tab and click on 'Omni'.
We are using Omni because they provide a nice all-around light that is perfect for our scene..
Place 2 lights somewhat like this.

Omni 1 is behind, above, and left of the dresser.
Omni 2 is in front, above and slightly left of the dresser.

The reason we placed Omni 1 as we did is to get a nice sheen off the dresser top.
Yet, if we had not placed Omni 2 the front of the dresser would be all shadows.

Now lets take a look at the properties of Omni 1.
I circled the things we changed.
Basically, going from top to bottom, the properties say this.

Our light is an Omni light.
It gives off white light.
It casts shadows.
Its light production is at 200% (or multiplied by 2).
Simple enough isn't it? =)

We changed the multiplier to get a better reflective sheen off of the dresser top.
We chaned the casts shadows to true because we want the light to cast shadows! =P

Now Omni 2. The only property we change on omni 2 is the multiplier. It should be 0.5.

Here is what I have ended up with. If you have something different then thats fine!
As long as it is somewhat near this than you're fine.

Lighting_la_Ruelle_MRay
But Wait!
Oohh! Ahh! Look at that sheen! Wanna know how to do that? It's all in...

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